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Compare Runs

A (baseline)
640481b3-ec538c4f1b018/06/2026, 02:42:06
B (current)
72e18b21-f0738c4f1b018/06/2026, 02:42:49
Avg Error A0.32%
Avg Error B0.20%
Δ Avg Error-0.12%
Improved0
Regressed0
Added98
Retired0

Testcase Delta

178 / 178
FileCase#AdjA%B%Δ%Status
testcases/emulator_verified/greg_mia_combo.jsongreg_mia_combo0-1.58%-1.58%0.00%unchanged
testcases/emulator_verified/greg_mia_combo.jsongreg_mia_combo1-0.05%1.12%1.12%0.00%unchanged
testcases/emulator_verified/greg_mia_defender_current.jsongreg_mia_defender_current00.00%0.00%0.00%unchanged
testcases/emulator_verified/greg_mia_nohero_control_current.jsongreg_mia_nohero_control_current00.00%0.00%0.00%unchanged
testcases/emulator_verified/greg_mia_nohero_control_current.jsongreg_mia_nohero_control_current1+0.05%0.00%0.00%0.00%unchanged
testcases/emulator_verified/mia_only_defender_current.jsonmia_only_defender_current00.01%0.01%0.00%unchanged
testcases/emulator_verified/mia_only_defender_current.jsonmia_only_defender_current1-0.13%-0.13%0.00%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo0-0.18%-0.18%0.00%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo10.27%0.27%0.00%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo2-0.16%-0.16%0.00%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo30.09%0.09%0.00%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo40.26%0.26%0.00%unchanged
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_1010.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_1120.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_1230.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_1340.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_1450.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_156+0.013%0.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_167+0.008%0.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_178-0.003%0.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_189+0.017%0.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_19100.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_2011-0.006%0.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_2112+0.013%0.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_22130.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_23140.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_2415-0.008%0.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_25160.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_2617-0.002%0.00%added
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_900.00%added
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_10+0.05%-0.32%added
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_21+0.05%-0.06%added
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_32+0.05%-0.38%added
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_43+0.05%-0.45%added
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_54+0.043%0.00%added
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_65+0.05%-0.07%added
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_10+0.05%0.19%added
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_210.00%added
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_32-0.42%added
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_430.02%added
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_540.64%added
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_750.16%added
testcases/4-testcases_no-heroes_infantry_fc5.jsonNitro_Beast_30_10-0.22%added
testcases/emulator_verified/ahmose_solo_nc.jsonahmose_solo0-0.05%0.06%added
testcases/emulator_verified/alonso_attacker_600_all.jsonalonso_attacker_600_all0-0.14%added
testcases/emulator_verified/alonso_attacker_900_inf_lancer.jsonalonso_attacker_900_inf_lancer00.04%added
testcases/emulator_verified/alonso_attacker_900_inf_lancer.jsonalonso_attacker_900_inf_lancer10.02%added
testcases/emulator_verified/alonso_minxxx_defender.jsonalonso_minxxx_defender00.14%added
testcases/emulator_verified/alonso_norah_combo.jsonalonso_norah_combo0-0.02%added
testcases/emulator_verified/alonso_norah_combo.jsonalonso_norah_combo1-0.26%added
testcases/emulator_verified/alonso_norah_combo.jsonalonso_norah_combo2-0.18%added
testcases/emulator_verified/alonso_solo.jsonalonso_solo02.97%added
testcases/emulator_verified/alonso_solo_v2.jsonalonso_solo_v201.58%added
testcases/emulator_verified/alonso_solo_v2.jsonalonso_solo_v21-1.59%added
testcases/emulator_verified/alonso_vs_alonso.jsonalonso_vs_alonso0-0.17%added
testcases/emulator_verified/alonso_vs_alonso_inf_lancer.jsonalonso_vs_alonso_inf_lancer0-0.04%added
testcases/emulator_verified/alonso_wip_attacker.jsonalonso_wip_attacker0-0.03%added
testcases/emulator_verified/ambusher_no_marksmen.jsonambusher_no_marksmen00.64%added
testcases/emulator_verified/attdef_jasser_patrick_minxxx_attacks_nc.jsonattdef_jasser_patrick_minxxx_attacks0+0.05%0.00%added
testcases/emulator_verified/attdef_jasser_patrick_nc.jsonattdef_jasser_patrick00.00%added
testcases/emulator_verified/attdef_jasser_patrick_swap_nc.jsonattdef_jasser_patrick_swap00.00%added
testcases/emulator_verified/attdef_jasser_patrick_wip_attacks_nc.jsonattdef_jasser_patrick_wip_attacks0-0.05%0.00%added
testcases/emulator_verified/attdef_jasser_patrick_wip_attacks_nc.jsonattdef_jasser_patrick_wip_attacks1-0.05%0.00%added
testcases/emulator_verified/attdef_test_minxxx_attacks_nc.jsonattdef_test_minxxx_attacks_nc0-0.05%0.08%added
testcases/emulator_verified/attdef_test_wip_attacks_nc.jsonattdef_test_wip_attacks_nc00.00%added
testcases/emulator_verified/bahiti_norah_combo_nc.jsonbahiti_norah_combo_nc0-2.99%added
testcases/emulator_verified/bahiti_solo.jsonbahiti_solo00.32%added
testcases/emulator_verified/bahiti_solo_nc.jsonbahiti_solo_nc00.04%added
testcases/emulator_verified/determinism_test_normal_nc.jsondeterminism_test_normal00.00%added
testcases/emulator_verified/determinism_test_swapped_nc.jsondeterminism_test_swapped00.00%added
testcases/emulator_verified/flint_reina_zinman_combo.jsonflint_reina_zinman_combo0-0.10%added
testcases/emulator_verified/flint_solo_nc.jsonflint_solo00.00%added
testcases/emulator_verified/flint_zinman_combo_nc.jsonflint_zinman_combo_nc00.00%added
testcases/emulator_verified/greg_only_defender_current.jsongreg_only_defender_current00.00%added
testcases/emulator_verified/greg_only_defender_current.jsongreg_only_defender_current10.01%added
testcases/emulator_verified/greg_only_defender_current.jsongreg_only_defender_current2-0.02%added
testcases/emulator_verified/greg_solo.jsongreg_solo00.16%added
testcases/emulator_verified/gwen_norah_combo_nc.jsongwen_norah_combo_nc00.65%added
testcases/emulator_verified/gwen_solo_nc.jsongwen_solo0-0.05%0.24%added
testcases/emulator_verified/hector_patrick_combo.jsonhector_patrick_combo0-0.05%added
testcases/emulator_verified/hector_renee_wayne.jsondeterminism_test_normal0-0.05%0.54%added
testcases/emulator_verified/hector_solo.jsonhector_solo00.12%added
testcases/emulator_verified/jasser_solo_nc.jsonjasser_solo0+0.05%0.00%added
testcases/emulator_verified/jessie_solo_nc.jsonjessie_solo0-0.05%0.00%added
testcases/emulator_verified/ling_xue_solo_nc.jsonling_xue_solo0+0.05%0.00%added
testcases/emulator_verified/ling_xue_solo_nc.jsonling_xue_solo1+0.05%-0.02%added
testcases/emulator_verified/logan_bahiti_combo_nc.jsonlogan_bahiti_combo_nc00.55%added
testcases/emulator_verified/logan_gwen_combo_nc.jsonlogan_gwen_combo_nc0-0.05%0.13%added
testcases/emulator_verified/logan_lynn_combo.jsonlogan_lynn_combo00.08%added
testcases/emulator_verified/logan_lynn_combo.jsonlogan_lynn_combo10.03%added
testcases/emulator_verified/logan_lynn_combo.jsonlogan_lynn_combo20.00%added
testcases/emulator_verified/logan_reina_bahiti_combo_nc.jsonlogan_reina_bahiti_combo_nc0-0.50%added
testcases/emulator_verified/logan_solo_minxxx_nc.jsonlogan_solo_minxxx00.00%added
testcases/emulator_verified/logan_solo_v2_nc.jsonlogan_solo_v200.00%added
testcases/emulator_verified/lumak_bokan_solo_nc.jsonlumak_bokan_solo0+0.05%0.00%added
testcases/emulator_verified/lumak_bokan_solo_nc.jsonlumak_bokan_solo1+0.05%0.00%added
testcases/emulator_verified/lynn_solo.jsonlynn_solo0-0.08%added
testcases/emulator_verified/molly_lynn_combo.jsonmolly_lynn_combo00.00%added
testcases/emulator_verified/molly_solo.jsonmolly_solo0-0.07%added
testcases/emulator_verified/natalia_solo.jsonnatalia_solo0+0.005%-1.10%added
testcases/emulator_verified/norah_greg_combo.jsonnorah_greg_combo0-0.04%added
testcases/emulator_verified/norah_hector_zinman_combo.jsonnorah_hector_zinman_combo00.08%added
testcases/emulator_verified/norah_s2_inf_only_A.jsonnorah_s2_inf_only_A0+0.05%-0.35%added
testcases/emulator_verified/norah_s2_inf_only_B_nc.jsonnorah_s2_inf_only_B0+0.05%0.00%added
testcases/emulator_verified/norah_s2_splash_A.jsonnorah_s2_splash_A00.23%added
testcases/emulator_verified/norah_s2_splash_B_nc.jsonnorah_s2_splash_B00.00%added
testcases/emulator_verified/norah_s2_splash_C_nc.jsonnorah_s2_splash_C00.00%added
testcases/emulator_verified/norah_s2_splash_D.jsonnorah_s2_splash_D00.12%added
testcases/emulator_verified/norah_solo.jsonnorah_solo0-0.28%added
testcases/emulator_verified/norah_zinman_combo_nc.jsonnorah_zinman_combo_nc00.39%added
testcases/emulator_verified/patrick_solo_nc.jsonpatrick_solo0+0.001%-0.02%added
testcases/emulator_verified/philly_bahiti_combo.jsonphilly_bahiti_combo0-0.13%added
testcases/emulator_verified/philly_bahiti_combo.jsonphilly_bahiti_combo10.24%added
testcases/emulator_verified/philly_solo.jsonphilly_solo00.24%added
testcases/emulator_verified/philly_solo.jsonphilly_solo10.03%added
testcases/emulator_verified/reina_attacker_wip.jsonreina_attacker_wip00.01%added
testcases/emulator_verified/reina_bahiti_combo_nc.jsonreina_bahiti_combo_nc01.12%added
testcases/emulator_verified/reina_logan_combo_simulator.jsonreina_logan_combo_simulator00.14%added
testcases/emulator_verified/reina_solo_wip.jsonreina_solo_wip0-0.02%added
testcases/emulator_verified/renee_solo_nc.jsonrenee_solo_nc0+0.05%-0.48%added
testcases/emulator_verified/seo_yoon_solo_nc.jsonseo_yoon_solo0-0.05%0.10%added
testcases/emulator_verified/sergey_norah_zinman_combo_nc.jsonsergey_norah_zinman_combo_nc0-1.44%added
testcases/emulator_verified/sergey_reina_combo_nc.jsonsergey_reina_combo_nc0-0.35%added
testcases/emulator_verified/sergey_solo_nc.jsonsergey_solo0-0.05%0.00%added
testcases/emulator_verified/simple_001_nc.jsonsimple_00100.00%added
testcases/emulator_verified/troop_check_nc.jsontroop_check00.00%added
testcases/emulator_verified/type_triangle_A_nc.jsontype_triangle_A_nc0+0.05%0.00%added
testcases/emulator_verified/type_triangle_B_nc.jsontype_triangle_B_nc00.00%added
testcases/emulator_verified/wayne_mixed_solo.jsonwayne_mixed_solo0-0.23%added
testcases/emulator_verified/wayne_mixed_solo.jsonwayne_mixed_solo1-2.01%added
testcases/emulator_verified/wayne_reina_combo.jsonwayne_reina_combo0-0.37%added
testcases/emulator_verified/wayne_reina_wuming_combo.jsonwayne_reina_wuming_combo00.18%added
testcases/emulator_verified/wayne_s1_solo.jsonwayne_s1_solo00.36%added
testcases/emulator_verified/wayne_s2_solo.jsonwayne_s2_solo00.43%added
testcases/emulator_verified/wos425_wip_nohero_control_nc.jsonwos425_wip_nohero_control_nc00.00%added
testcases/emulator_verified/wos425_wip_patrick_health_nc.jsonwos425_wip_patrick_health_nc00.00%added
testcases/emulator_verified/wos425_wip_philly_defense.jsonwos425_wip_philly_defense0-0.02%added
testcases/emulator_verified/wos425_wip_sergey_damage_taken_nc.jsonwos425_wip_sergey_damage_taken_nc00.00%added
testcases/emulator_verified/wos425_wip_sergey_patrick_combo_nc.jsonwos425_wip_sergey_patrick_combo_nc00.00%added
testcases/emulator_verified/wos425_wip_sergey_philly_combo.jsonwos425_wip_sergey_philly_combo0-0.01%added
testcases/emulator_verified/wos427_wip_sergey_philly_840.jsonwos427_wip_sergey_philly_8400-0.28%added
testcases/emulator_verified/wu_ming_solo_nc.jsonwu_ming_solo00.00%added
testcases/emulator_verified/zinman_solo_nc.jsonzinman_solo0+0.05%0.00%added
testcases/heroes_unittests/Flint_tc.jsondaut_viper_10+0.05%-0.01%added
testcases/heroes_unittests/Flint_tc.jsondaut_viper_21-0.05%0.56%added
testcases/heroes_unittests/Hector_tc.jsondaut_viper_100.00%added
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_10+0.05%-0.06%added
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_21+0.05%-0.07%added
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_32-0.025%0.00%added
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_43-0.017%0.00%added
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_540.00%added
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_65+0.05%-0.06%added
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_76+0.05%-0.05%added
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_870.00%added
testcases/heroes_unittests/Mia_tc.jsondaut_viper_100.21%added
testcases/heroes_unittests/Mia_tc.jsondaut_viper_21+0.05%-0.50%added
testcases/heroes_unittests/Mia_tc.jsondaut_viper_32-0.21%added
testcases/heroes_unittests/Mia_tc.jsondaut_viper_43-0.29%added
testcases/heroes_unittests/Mia_tc.jsondaut_viper_54-0.10%added
testcases/heroes_unittests/Molly_tc.jsondaut_viper_10+0.05%-0.06%added
testcases/heroes_unittests/Molly_tc.jsondaut_viper_21+0.05%-0.07%added
testcases/heroes_unittests/Molly_tc.jsondaut_viper_32-0.025%0.00%added
testcases/heroes_unittests/Molly_tc.jsondaut_viper_430.33%added
testcases/heroes_unittests/Molly_tc.jsondaut_viper_54-0.02%added
testcases/heroes_unittests/Reina_tc.jsondaut_viper_10+0.05%-0.18%added
testcases/heroes_unittests/Reina_tc.jsondaut_viper_210.00%added
testcases/heroes_unittests/Reina_tc.jsondaut_viper_42-0.46%added
testcases/heroes_unittests/Reina_tc.jsondaut_viper_530.01%added
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_10+0.05%-0.06%added
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_32-0.025%0.00%added
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_43+0.05%-0.04%added
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_54+0.05%-0.06%added
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_61+0.05%-0.07%added
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_65-0.006%0.04%added
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_76-0.004%0.04%added
testcases/heroes_unittests/Zinman_tc.jsondaut_viper_10-0.05%0.00%added
testcases/heroes_unittests/Zinman_tc.jsondaut_viper_21-0.025%0.00%added
testcases/heroes_unittests/Zinman_tc.jsondaut_viper_32-0.05%0.00%added

Code / Config Changes

Code Changes (Run A → Run B)

No code changes between Run A and Run B.

Show raw per-run patches
Run A dirty state patch
diff --git a/shared/fighters_data/fighters_stats.json b/shared/fighters_data/fighters_stats.json
--- a/shared/fighters_data/fighters_stats.json
+++ b/shared/fighters_data/fighters_stats.json
@@ -4,6 +4,11 @@
"lanc": [1400.98, 1432.28, 1756.8, 1722.5],
"mark": [1400.98, 1431.28, 1806.4, 1785.4]
},
+ "custom": {
+ "inf": [1370.6, 1380.5, 1706.7, 1864.7],
+ "lanc": [1370.6, 1380.5, 1820.4, 1669.3],
+ "mark": [1370.6, 1380.5, 1910.9, 1732.9]
+ },
"daut": {
"inf": [
9.94,
diff --git a/simulator/config/hero_definitions/Mia.json b/simulator/config/hero_definitions/Mia.json
--- a/simulator/config/hero_definitions/Mia.json
+++ b/simulator/config/hero_definitions/Mia.json
@@ -30,7 +30,8 @@
},
"duration": {
"type": "turn",
- "value": 1
+ "value": 1,
+ "delay": 1
},
"same_effect_stacking": "max"
}
diff --git a/simulator/src/testcases.test.ts b/simulator/src/testcases.test.ts
--- a/simulator/src/testcases.test.ts
+++ b/simulator/src/testcases.test.ts
@@ -237,13 +237,13 @@
assert.equal(summary?.gameStatAdjustment?.unadjusted.bias_raw, -2);
});
-test("runTestcases skips stat rounding correction for stochastic misses", () => {
+test("runTestcases applies stat rounding correction for stochastic misses", () => {
const config = loadSimulatorConfig();
const report = runTestcases({ matching: "greg_mia_combo", repeat: 5, calibrationReportPath: "/tmp/does-not-exist.json" }, config);
const summaries = Object.values(report.testcases);
assert.ok(summaries.some((summary) => summary.deterministic === false && summary.game?.passes === false));
- assert.deepEqual(summaries.map((summary) => summary.gameStatAdjustment), summaries.map(() => undefined));
+ assert.ok(summaries.some((summary) => summary.deterministic === false && summary.gameStatAdjustment));
});
test("runTestcases default round cap lets long no-hero baselines reach battle end", () => {
diff --git a/simulator/src/testcases.ts b/simulator/src/testcases.ts
--- a/simulator/src/testcases.ts
+++ b/simulator/src/testcases.ts
@@ -435,8 +435,11 @@
deterministic: boolean;
thresholds?: Record<string, number>;
}): InternalStatAdjustment | undefined {
- if (!options.deterministic || options.game.bias_raw === 0) return undefined;
+ const shouldCorrect = options.deterministic ? options.game.bias_raw !== 0 : !options.game.passes;
+ if (!shouldCorrect || options.game.bias_raw === 0) return undefined;
const direction = -Math.sign(options.game.bias_raw);
+ if (!options.deterministic) return findStochasticGameStatAdjustment(options, direction);
+
const maxCandidate = evaluateStatAdjustment(options, direction * STAT_ROUNDING_MAX_ADJUSTMENT);
let best = maxCandidate;
if (maxCandidate.mode === "deterministic_exact") return maxCandidate;
@@ -465,6 +468,33 @@
return best;
}
+function findStochasticGameStatAdjustment(options: {
+ game: ParityComparisonMetrics;
+ input: BattleInput;
+ config: SimulatorConfig;
+ job: TestcaseExecutionJob;
+ reference: { n: number; mu: number; sigma: number };
+ initialTroops: number;
+ deterministic: boolean;
+ thresholds?: Record<string, number>;
+}, direction: number): InternalStatAdjustment | undefined {
+ let best: InternalStatAdjustment | undefined;
+ for (const value of statAdjustmentCandidates(direction)) {
+ const candidate = evaluateStatAdjustment(options, value);
+ if (!best || correctionScore(candidate.adjusted, options.deterministic) < correctionScore(best.adjusted, options.deterministic)) best = candidate;
+ }
+ if (best?.adjusted.passes) return { ...best, mode: "stochastic_tolerance" };
+ return best;
+}
+
+function statAdjustmentCandidates(direction: number): number[] {
+ const values: number[] = [];
+ for (let step = STAT_ROUNDING_SCAN_STEPS; step >= 1; step -= 1) {
+ values.push(roundStatAdjustment(direction * (STAT_ROUNDING_MAX_ADJUSTMENT * step) / STAT_ROUNDING_SCAN_STEPS));
+ }
+ return values;
+}
+
function evaluateStatAdjustment(options: {
game: ParityComparisonMetrics;
input: BattleInput;
Run B dirty state patch
diff --git a/shared/fighters_data/fighters_stats.json b/shared/fighters_data/fighters_stats.json
--- a/shared/fighters_data/fighters_stats.json
+++ b/shared/fighters_data/fighters_stats.json
@@ -4,6 +4,11 @@
"lanc": [1400.98, 1432.28, 1756.8, 1722.5],
"mark": [1400.98, 1431.28, 1806.4, 1785.4]
},
+ "custom": {
+ "inf": [1370.6, 1380.5, 1706.7, 1864.7],
+ "lanc": [1370.6, 1380.5, 1820.4, 1669.3],
+ "mark": [1370.6, 1380.5, 1910.9, 1732.9]
+ },
"daut": {
"inf": [
9.94,
diff --git a/simulator/config/hero_definitions/Mia.json b/simulator/config/hero_definitions/Mia.json
--- a/simulator/config/hero_definitions/Mia.json
+++ b/simulator/config/hero_definitions/Mia.json
@@ -30,7 +30,8 @@
},
"duration": {
"type": "turn",
- "value": 1
+ "value": 1,
+ "delay": 1
},
"same_effect_stacking": "max"
}
diff --git a/simulator/src/testcases.test.ts b/simulator/src/testcases.test.ts
--- a/simulator/src/testcases.test.ts
+++ b/simulator/src/testcases.test.ts
@@ -237,13 +237,13 @@
assert.equal(summary?.gameStatAdjustment?.unadjusted.bias_raw, -2);
});
-test("runTestcases skips stat rounding correction for stochastic misses", () => {
+test("runTestcases applies stat rounding correction for stochastic misses", () => {
const config = loadSimulatorConfig();
const report = runTestcases({ matching: "greg_mia_combo", repeat: 5, calibrationReportPath: "/tmp/does-not-exist.json" }, config);
const summaries = Object.values(report.testcases);
assert.ok(summaries.some((summary) => summary.deterministic === false && summary.game?.passes === false));
- assert.deepEqual(summaries.map((summary) => summary.gameStatAdjustment), summaries.map(() => undefined));
+ assert.ok(summaries.some((summary) => summary.deterministic === false && summary.gameStatAdjustment));
});
test("runTestcases default round cap lets long no-hero baselines reach battle end", () => {
diff --git a/simulator/src/testcases.ts b/simulator/src/testcases.ts
--- a/simulator/src/testcases.ts
+++ b/simulator/src/testcases.ts
@@ -435,8 +435,11 @@
deterministic: boolean;
thresholds?: Record<string, number>;
}): InternalStatAdjustment | undefined {
- if (!options.deterministic || options.game.bias_raw === 0) return undefined;
+ const shouldCorrect = options.deterministic ? options.game.bias_raw !== 0 : !options.game.passes;
+ if (!shouldCorrect || options.game.bias_raw === 0) return undefined;
const direction = -Math.sign(options.game.bias_raw);
+ if (!options.deterministic) return findStochasticGameStatAdjustment(options, direction);
+
const maxCandidate = evaluateStatAdjustment(options, direction * STAT_ROUNDING_MAX_ADJUSTMENT);
let best = maxCandidate;
if (maxCandidate.mode === "deterministic_exact") return maxCandidate;
@@ -465,6 +468,33 @@
return best;
}
+function findStochasticGameStatAdjustment(options: {
+ game: ParityComparisonMetrics;
+ input: BattleInput;
+ config: SimulatorConfig;
+ job: TestcaseExecutionJob;
+ reference: { n: number; mu: number; sigma: number };
+ initialTroops: number;
+ deterministic: boolean;
+ thresholds?: Record<string, number>;
+}, direction: number): InternalStatAdjustment | undefined {
+ let best: InternalStatAdjustment | undefined;
+ for (const value of statAdjustmentCandidates(direction)) {
+ const candidate = evaluateStatAdjustment(options, value);
+ if (!best || correctionScore(candidate.adjusted, options.deterministic) < correctionScore(best.adjusted, options.deterministic)) best = candidate;
+ }
+ if (best?.adjusted.passes) return { ...best, mode: "stochastic_tolerance" };
+ return best;
+}
+
+function statAdjustmentCandidates(direction: number): number[] {
+ const values: number[] = [];
+ for (let step = STAT_ROUNDING_SCAN_STEPS; step >= 1; step -= 1) {
+ values.push(roundStatAdjustment(direction * (STAT_ROUNDING_MAX_ADJUSTMENT * step) / STAT_ROUNDING_SCAN_STEPS));
+ }
+ return values;
+}
+
function evaluateStatAdjustment(options: {
game: ParityComparisonMetrics;
input: BattleInput;