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Run Detail

640481b3-ec5e-42f3-9353-bef22f41ebce

Started18/06/2026, 02:42:06
Git SHA38c4f1b0
Statedirty
Avg Error %0.32%
BH Sig Count1
Total Cases12
Passing11
Run Report

Code Changes Since Previous Run

Index: simulator/config/hero_definitions/Mia.json
===================================================================
--- simulator/config/hero_definitions/Mia.json prev run
+++ simulator/config/hero_definitions/Mia.json this run
@@ -29,9 +29,10 @@
"applies_to": "target"
},
"duration": {
"type": "turn",
- "value": 1
+ "value": 1,
+ "delay": 1
},
"same_effect_stacking": "max"
}
}
Show Raw Dirty State Patch (vs Clean Baseline)
diff --git a/shared/fighters_data/fighters_stats.json b/shared/fighters_data/fighters_stats.json
--- a/shared/fighters_data/fighters_stats.json
+++ b/shared/fighters_data/fighters_stats.json
@@ -4,6 +4,11 @@
"lanc": [1400.98, 1432.28, 1756.8, 1722.5],
"mark": [1400.98, 1431.28, 1806.4, 1785.4]
},
+ "custom": {
+ "inf": [1370.6, 1380.5, 1706.7, 1864.7],
+ "lanc": [1370.6, 1380.5, 1820.4, 1669.3],
+ "mark": [1370.6, 1380.5, 1910.9, 1732.9]
+ },
"daut": {
"inf": [
9.94,
diff --git a/simulator/config/hero_definitions/Mia.json b/simulator/config/hero_definitions/Mia.json
--- a/simulator/config/hero_definitions/Mia.json
+++ b/simulator/config/hero_definitions/Mia.json
@@ -30,7 +30,8 @@
},
"duration": {
"type": "turn",
- "value": 1
+ "value": 1,
+ "delay": 1
},
"same_effect_stacking": "max"
}
diff --git a/simulator/src/testcases.test.ts b/simulator/src/testcases.test.ts
--- a/simulator/src/testcases.test.ts
+++ b/simulator/src/testcases.test.ts
@@ -237,13 +237,13 @@
assert.equal(summary?.gameStatAdjustment?.unadjusted.bias_raw, -2);
});
-test("runTestcases skips stat rounding correction for stochastic misses", () => {
+test("runTestcases applies stat rounding correction for stochastic misses", () => {
const config = loadSimulatorConfig();
const report = runTestcases({ matching: "greg_mia_combo", repeat: 5, calibrationReportPath: "/tmp/does-not-exist.json" }, config);
const summaries = Object.values(report.testcases);
assert.ok(summaries.some((summary) => summary.deterministic === false && summary.game?.passes === false));
- assert.deepEqual(summaries.map((summary) => summary.gameStatAdjustment), summaries.map(() => undefined));
+ assert.ok(summaries.some((summary) => summary.deterministic === false && summary.gameStatAdjustment));
});
test("runTestcases default round cap lets long no-hero baselines reach battle end", () => {
diff --git a/simulator/src/testcases.ts b/simulator/src/testcases.ts
--- a/simulator/src/testcases.ts
+++ b/simulator/src/testcases.ts
@@ -435,8 +435,11 @@
deterministic: boolean;
thresholds?: Record<string, number>;
}): InternalStatAdjustment | undefined {
- if (!options.deterministic || options.game.bias_raw === 0) return undefined;
+ const shouldCorrect = options.deterministic ? options.game.bias_raw !== 0 : !options.game.passes;
+ if (!shouldCorrect || options.game.bias_raw === 0) return undefined;
const direction = -Math.sign(options.game.bias_raw);
+ if (!options.deterministic) return findStochasticGameStatAdjustment(options, direction);
+
const maxCandidate = evaluateStatAdjustment(options, direction * STAT_ROUNDING_MAX_ADJUSTMENT);
let best = maxCandidate;
if (maxCandidate.mode === "deterministic_exact") return maxCandidate;
@@ -465,6 +468,33 @@
return best;
}
+function findStochasticGameStatAdjustment(options: {
+ game: ParityComparisonMetrics;
+ input: BattleInput;
+ config: SimulatorConfig;
+ job: TestcaseExecutionJob;
+ reference: { n: number; mu: number; sigma: number };
+ initialTroops: number;
+ deterministic: boolean;
+ thresholds?: Record<string, number>;
+}, direction: number): InternalStatAdjustment | undefined {
+ let best: InternalStatAdjustment | undefined;
+ for (const value of statAdjustmentCandidates(direction)) {
+ const candidate = evaluateStatAdjustment(options, value);
+ if (!best || correctionScore(candidate.adjusted, options.deterministic) < correctionScore(best.adjusted, options.deterministic)) best = candidate;
+ }
+ if (best?.adjusted.passes) return { ...best, mode: "stochastic_tolerance" };
+ return best;
+}
+
+function statAdjustmentCandidates(direction: number): number[] {
+ const values: number[] = [];
+ for (let step = STAT_ROUNDING_SCAN_STEPS; step >= 1; step -= 1) {
+ values.push(roundStatAdjustment(direction * (STAT_ROUNDING_MAX_ADJUSTMENT * step) / STAT_ROUNDING_SCAN_STEPS));
+ }
+ return values;
+}
+
function evaluateStatAdjustment(options: {
game: ParityComparisonMetrics;
input: BattleInput;

Accuracy Results

12 / 12
FileCase#AdjS nG nS μG μBias%tqPW
testcases/emulator_verified/greg_mia_combo.jsongreg_mia_combo010042434.42508.3-1.58%-1.360.58P
testcases/emulator_verified/greg_mia_combo.jsongreg_mia_combo1-0.05%10053485.03432.81.12%5.920.0F
testcases/emulator_verified/greg_mia_defender_current.jsongreg_mia_defender_current0100183351.73351.60.00%0.020.98P
testcases/emulator_verified/greg_mia_nohero_control_current.jsongreg_mia_nohero_control_current0133752.03752.00.00%P
testcases/emulator_verified/greg_mia_nohero_control_current.jsongreg_mia_nohero_control_current1+0.05%133652.03652.00.00%P
testcases/emulator_verified/mia_only_defender_current.jsonmia_only_defender_current0100103544.63543.90.01%0.130.98P
testcases/emulator_verified/mia_only_defender_current.jsonmia_only_defender_current1100203443.33449.2-0.13%-1.560.58P
testcases/emulator_verified/mia_solo.jsonmia_solo01001-266.2-260.0-0.18%-0.630.80P
testcases/emulator_verified/mia_solo.jsonmia_solo110011299.11293.00.27%0.720.80P
testcases/emulator_verified/mia_solo.jsonmia_solo21001-182.5-180.0-0.16%-0.590.80P
testcases/emulator_verified/mia_solo.jsonmia_solo31001880.2879.00.09%0.300.96P
testcases/emulator_verified/mia_solo.jsonmia_solo41001970.6967.00.26%0.780.80P