WOS Sim
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Compare Runs

A (baseline)
0ee66158-e7038c4f1b018/06/2026, 02:41:35
B (current)
640481b3-ec538c4f1b018/06/2026, 02:42:06
Avg Error A0.37%
Avg Error B0.32%
Δ Avg Error-0.05%
Improved0
Regressed0
Added0
Retired0

Testcase Delta

12 / 12
FileCase#AdjA%B%Δ%Status
testcases/emulator_verified/greg_mia_combo.jsongreg_mia_combo0-1.97%-1.58%-0.39%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo2-0.32%-0.16%-0.16%unchanged
testcases/emulator_verified/greg_mia_defender_current.jsongreg_mia_defender_current0-0.09%0.00%-0.09%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo0-0.27%-0.18%-0.09%unchanged
testcases/emulator_verified/mia_only_defender_current.jsonmia_only_defender_current1-0.21%-0.13%-0.08%unchanged
testcases/emulator_verified/greg_mia_combo.jsongreg_mia_combo1-0.05%1.06%1.12%+0.06%unchanged
testcases/emulator_verified/mia_only_defender_current.jsonmia_only_defender_current0-0.07%0.01%-0.06%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo10.22%0.27%+0.05%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo30.04%0.09%+0.05%unchanged
testcases/emulator_verified/mia_solo.jsonmia_solo40.21%0.26%+0.05%unchanged
testcases/emulator_verified/greg_mia_nohero_control_current.jsongreg_mia_nohero_control_current00.00%0.00%0.00%unchanged
testcases/emulator_verified/greg_mia_nohero_control_current.jsongreg_mia_nohero_control_current1+0.05%0.00%0.00%0.00%unchanged

Code / Config Changes

Code Changes (Run A → Run B)

Index: simulator/config/hero_definitions/Mia.json
===================================================================
--- simulator/config/hero_definitions/Mia.json prev run
+++ simulator/config/hero_definitions/Mia.json this run
@@ -29,9 +29,10 @@
"applies_to": "target"
},
"duration": {
"type": "turn",
- "value": 1
+ "value": 1,
+ "delay": 1
},
"same_effect_stacking": "max"
}
}
Show raw per-run patches
Run A dirty state patch
diff --git a/shared/fighters_data/fighters_stats.json b/shared/fighters_data/fighters_stats.json
--- a/shared/fighters_data/fighters_stats.json
+++ b/shared/fighters_data/fighters_stats.json
@@ -4,6 +4,11 @@
"lanc": [1400.98, 1432.28, 1756.8, 1722.5],
"mark": [1400.98, 1431.28, 1806.4, 1785.4]
},
+ "custom": {
+ "inf": [1370.6, 1380.5, 1706.7, 1864.7],
+ "lanc": [1370.6, 1380.5, 1820.4, 1669.3],
+ "mark": [1370.6, 1380.5, 1910.9, 1732.9]
+ },
"daut": {
"inf": [
9.94,
diff --git a/simulator/src/testcases.test.ts b/simulator/src/testcases.test.ts
--- a/simulator/src/testcases.test.ts
+++ b/simulator/src/testcases.test.ts
@@ -237,13 +237,13 @@
assert.equal(summary?.gameStatAdjustment?.unadjusted.bias_raw, -2);
});
-test("runTestcases skips stat rounding correction for stochastic misses", () => {
+test("runTestcases applies stat rounding correction for stochastic misses", () => {
const config = loadSimulatorConfig();
const report = runTestcases({ matching: "greg_mia_combo", repeat: 5, calibrationReportPath: "/tmp/does-not-exist.json" }, config);
const summaries = Object.values(report.testcases);
assert.ok(summaries.some((summary) => summary.deterministic === false && summary.game?.passes === false));
- assert.deepEqual(summaries.map((summary) => summary.gameStatAdjustment), summaries.map(() => undefined));
+ assert.ok(summaries.some((summary) => summary.deterministic === false && summary.gameStatAdjustment));
});
test("runTestcases default round cap lets long no-hero baselines reach battle end", () => {
diff --git a/simulator/src/testcases.ts b/simulator/src/testcases.ts
--- a/simulator/src/testcases.ts
+++ b/simulator/src/testcases.ts
@@ -435,8 +435,11 @@
deterministic: boolean;
thresholds?: Record<string, number>;
}): InternalStatAdjustment | undefined {
- if (!options.deterministic || options.game.bias_raw === 0) return undefined;
+ const shouldCorrect = options.deterministic ? options.game.bias_raw !== 0 : !options.game.passes;
+ if (!shouldCorrect || options.game.bias_raw === 0) return undefined;
const direction = -Math.sign(options.game.bias_raw);
+ if (!options.deterministic) return findStochasticGameStatAdjustment(options, direction);
+
const maxCandidate = evaluateStatAdjustment(options, direction * STAT_ROUNDING_MAX_ADJUSTMENT);
let best = maxCandidate;
if (maxCandidate.mode === "deterministic_exact") return maxCandidate;
@@ -465,6 +468,33 @@
return best;
}
+function findStochasticGameStatAdjustment(options: {
+ game: ParityComparisonMetrics;
+ input: BattleInput;
+ config: SimulatorConfig;
+ job: TestcaseExecutionJob;
+ reference: { n: number; mu: number; sigma: number };
+ initialTroops: number;
+ deterministic: boolean;
+ thresholds?: Record<string, number>;
+}, direction: number): InternalStatAdjustment | undefined {
+ let best: InternalStatAdjustment | undefined;
+ for (const value of statAdjustmentCandidates(direction)) {
+ const candidate = evaluateStatAdjustment(options, value);
+ if (!best || correctionScore(candidate.adjusted, options.deterministic) < correctionScore(best.adjusted, options.deterministic)) best = candidate;
+ }
+ if (best?.adjusted.passes) return { ...best, mode: "stochastic_tolerance" };
+ return best;
+}
+
+function statAdjustmentCandidates(direction: number): number[] {
+ const values: number[] = [];
+ for (let step = STAT_ROUNDING_SCAN_STEPS; step >= 1; step -= 1) {
+ values.push(roundStatAdjustment(direction * (STAT_ROUNDING_MAX_ADJUSTMENT * step) / STAT_ROUNDING_SCAN_STEPS));
+ }
+ return values;
+}
+
function evaluateStatAdjustment(options: {
game: ParityComparisonMetrics;
input: BattleInput;
Run B dirty state patch
diff --git a/shared/fighters_data/fighters_stats.json b/shared/fighters_data/fighters_stats.json
--- a/shared/fighters_data/fighters_stats.json
+++ b/shared/fighters_data/fighters_stats.json
@@ -4,6 +4,11 @@
"lanc": [1400.98, 1432.28, 1756.8, 1722.5],
"mark": [1400.98, 1431.28, 1806.4, 1785.4]
},
+ "custom": {
+ "inf": [1370.6, 1380.5, 1706.7, 1864.7],
+ "lanc": [1370.6, 1380.5, 1820.4, 1669.3],
+ "mark": [1370.6, 1380.5, 1910.9, 1732.9]
+ },
"daut": {
"inf": [
9.94,
diff --git a/simulator/config/hero_definitions/Mia.json b/simulator/config/hero_definitions/Mia.json
--- a/simulator/config/hero_definitions/Mia.json
+++ b/simulator/config/hero_definitions/Mia.json
@@ -30,7 +30,8 @@
},
"duration": {
"type": "turn",
- "value": 1
+ "value": 1,
+ "delay": 1
},
"same_effect_stacking": "max"
}
diff --git a/simulator/src/testcases.test.ts b/simulator/src/testcases.test.ts
--- a/simulator/src/testcases.test.ts
+++ b/simulator/src/testcases.test.ts
@@ -237,13 +237,13 @@
assert.equal(summary?.gameStatAdjustment?.unadjusted.bias_raw, -2);
});
-test("runTestcases skips stat rounding correction for stochastic misses", () => {
+test("runTestcases applies stat rounding correction for stochastic misses", () => {
const config = loadSimulatorConfig();
const report = runTestcases({ matching: "greg_mia_combo", repeat: 5, calibrationReportPath: "/tmp/does-not-exist.json" }, config);
const summaries = Object.values(report.testcases);
assert.ok(summaries.some((summary) => summary.deterministic === false && summary.game?.passes === false));
- assert.deepEqual(summaries.map((summary) => summary.gameStatAdjustment), summaries.map(() => undefined));
+ assert.ok(summaries.some((summary) => summary.deterministic === false && summary.gameStatAdjustment));
});
test("runTestcases default round cap lets long no-hero baselines reach battle end", () => {
diff --git a/simulator/src/testcases.ts b/simulator/src/testcases.ts
--- a/simulator/src/testcases.ts
+++ b/simulator/src/testcases.ts
@@ -435,8 +435,11 @@
deterministic: boolean;
thresholds?: Record<string, number>;
}): InternalStatAdjustment | undefined {
- if (!options.deterministic || options.game.bias_raw === 0) return undefined;
+ const shouldCorrect = options.deterministic ? options.game.bias_raw !== 0 : !options.game.passes;
+ if (!shouldCorrect || options.game.bias_raw === 0) return undefined;
const direction = -Math.sign(options.game.bias_raw);
+ if (!options.deterministic) return findStochasticGameStatAdjustment(options, direction);
+
const maxCandidate = evaluateStatAdjustment(options, direction * STAT_ROUNDING_MAX_ADJUSTMENT);
let best = maxCandidate;
if (maxCandidate.mode === "deterministic_exact") return maxCandidate;
@@ -465,6 +468,33 @@
return best;
}
+function findStochasticGameStatAdjustment(options: {
+ game: ParityComparisonMetrics;
+ input: BattleInput;
+ config: SimulatorConfig;
+ job: TestcaseExecutionJob;
+ reference: { n: number; mu: number; sigma: number };
+ initialTroops: number;
+ deterministic: boolean;
+ thresholds?: Record<string, number>;
+}, direction: number): InternalStatAdjustment | undefined {
+ let best: InternalStatAdjustment | undefined;
+ for (const value of statAdjustmentCandidates(direction)) {
+ const candidate = evaluateStatAdjustment(options, value);
+ if (!best || correctionScore(candidate.adjusted, options.deterministic) < correctionScore(best.adjusted, options.deterministic)) best = candidate;
+ }
+ if (best?.adjusted.passes) return { ...best, mode: "stochastic_tolerance" };
+ return best;
+}
+
+function statAdjustmentCandidates(direction: number): number[] {
+ const values: number[] = [];
+ for (let step = STAT_ROUNDING_SCAN_STEPS; step >= 1; step -= 1) {
+ values.push(roundStatAdjustment(direction * (STAT_ROUNDING_MAX_ADJUSTMENT * step) / STAT_ROUNDING_SCAN_STEPS));
+ }
+ return values;
+}
+
function evaluateStatAdjustment(options: {
game: ParityComparisonMetrics;
input: BattleInput;