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60b45ebc-9033-4f99-bb79-21081c4a60e1

Started05/07/2026, 07:33:01
Git SHAdd63eaee
Statedirty
Avg Error %0.19%
BH Sig Count3
Total Cases199
Passing183
Run Report

Testcase Set Diff vs Previous Run

- Removed (1)

Code Changes Since Previous Run

Index: testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_control_nc.json
===================================================================
--- testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_control_nc.json prev run
+++ testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_control_nc.json this run
@@ -79,76 +79,8 @@
"marksman_t6": 2700
},
"stats": {
"inf": {
- "attack": 0.0,
- "defense": 221.7,
- "lethality": 147.3,
- "health": 155.7
- },
- "lanc": {
- "attack": 194.7,
- "defense": 193.0,
- "lethality": 157.3,
- "health": 148.4
- },
- "mark": {
- "attack": 194.7,
- "defense": 192.0,
- "lethality": 148.6,
- "health": 149.5
- }
- },
- "joiner_heroes": {}
- },
- "defender": {
- "name": "[ARK]Piddlyminxx",
- "heroes": {},
- "troops": {
- "lancer_t6": 2560
- },
- "stats": {
- "inf": {
- "attack": 0.0,
- "defense": 275.1,
- "lethality": 215.3,
- "health": 216.5
- },
- "lanc": {
- "attack": 278.8,
- "defense": 274.1,
- "lethality": 199.7,
- "health": 201.0
- },
- "mark": {
- "attack": 284.6,
- "defense": 281.6,
- "lethality": 221.8,
- "health": 216.9
- }
- },
- "joiner_heroes": {}
- },
- "game_report_result": [
- {
- "attacker": 7656,
- "defender": 0
- }
- ]
- },
- {
- "test_id": "wos444_gordon_s22_all_enemy_damage_dealt_control_nc",
- "description": "WOS-444 exact no-hero control for Gordon S2/2 all-enemy damage-dealt-down bucket probe. WIP attacks 2700 each T6 mixed; minxxx defends 2560 T6 lancer. Same accounts, roles, troop counts, and report path as the paired hero fixture.",
- "attacker": {
- "name": "[BBQ]XxWIPxX",
- "heroes": {},
- "troops": {
- "infantry_t6": 2700,
- "lancer_t6": 2700,
- "marksman_t6": 2700
- },
- "stats": {
- "inf": {
"attack": 221.4,
"defense": 221.7,
"lethality": 147.3,
"health": 155.7
@@ -206,5 +138,5 @@
"defender": 0
}
]
}
-]
\ No newline at end of file
+]
Show Raw Dirty State Patch (vs Clean Baseline)
diff --git a/simulator/config/hero_definitions/Ahmose.json b/simulator/config/hero_definitions/Ahmose.json
--- a/simulator/config/hero_definitions/Ahmose.json
+++ b/simulator/config/hero_definitions/Ahmose.json
@@ -7,7 +7,8 @@
"description": "His infantry pauses the attack once every 4 times reducing damage taken by Lancers and Marksmen by X% and Infantry by X% for 2 turns",
"trigger": {
"type": "attack",
- "every": 4,
+ "first": 4,
+ "every": 5,
"source": "infantry"
},
"effects": {
diff --git a/simulator/config/hero_definitions/Gwen.json b/simulator/config/hero_definitions/Gwen.json
--- a/simulator/config/hero_definitions/Gwen.json
+++ b/simulator/config/hero_definitions/Gwen.json
@@ -32,10 +32,12 @@
}
},
"AirDominance": {
- "description": "Grants all troops' attack X% extra damage after every 4 attacks and causes the target to receive X% extra damage for its next attack received",
+ "description": "Grants all troops' attack X% extra damage after every 5 attacks and causes the target to receive X% extra damage for its next attack received",
"trigger": {
- "type": "attack",
- "every": 4
+ "type": "turn",
+ "first": 5,
+ "every": 6,
+ "source": "self.all"
},
"effects": {
"AirDominance/1": {
@@ -49,7 +51,7 @@
],
"units": {
"applies_to": "trigger.source",
- "applies_vs": "trigger.target"
+ "applies_vs":"trigger.target"
},
"duration": {
"attacks": {
@@ -59,7 +61,7 @@
"trigger_damage_jobs": [
{
"source": "use.source",
- "target": "effect.applies_vs"
+ "target": "use.target"
}
]
},
@@ -73,12 +75,16 @@
15
],
"units": {
- "applies_to": "target"
+ "applies_to": "trigger.target"
},
+ "same_effect_stacking": "max",
"duration": {
- "attacks": {
+ "turns": {
"count": 1,
"delay": 1
+ },
+ "attacks": {
+ "count": 1
}
}
}
diff --git a/simulator/config/hero_definitions/Reina.json b/simulator/config/hero_definitions/Reina.json
--- a/simulator/config/hero_definitions/Reina.json
+++ b/simulator/config/hero_definitions/Reina.json
@@ -45,7 +45,8 @@
"SwiftJive/1": {
"type": "dodge",
"units": {
- "applies_to": "trigger"
+ "applies_to": "target",
+ "applies_vs": "trigger.source"
},
"duration": {
"attacks": {
diff --git a/simulator/src/classifier.ts b/simulator/src/classifier.ts
--- a/simulator/src/classifier.ts
+++ b/simulator/src/classifier.ts
@@ -11,10 +11,13 @@
}
export function classifyEffectForJob(effect: ActiveEffect, job: DamageJob): Classification | undefined {
- if (!basicEffectApplies(effect, job)) return { kind: "report_only", reason: "not_applicable_to_job" };
-
const type = effect.intent.type;
- if (type === "dodge" || type === "no_attack") return { kind: "control", control: type };
+ if (type === "dodge" || type === "no_attack") {
+ if (!controlEffectApplies(effect, job, type)) return { kind: "report_only", reason: "not_applicable_to_job" };
+ return { kind: "control", control: type };
+ }
+
+ if (!basicEffectApplies(effect, job)) return { kind: "report_only", reason: "not_applicable_to_job" };
if (type === "extra_skill_attack") return { kind: "extra_skill_attack" };
if (type === "attack_order") return { kind: "battle_order" };
@@ -41,6 +44,16 @@
return true;
}
+function controlEffectApplies(effect: ActiveEffect, job: DamageJob, control: "dodge" | "no_attack"): boolean {
+ const appliesToSide = control === "no_attack" ? job.attackerSide : job.defenderSide;
+ const appliesToUnit = control === "no_attack" ? job.attackerUnit : job.defenderUnit;
+ if (effect.appliesTo.side !== appliesToSide || !unitMaskHas(effect.appliesTo.units, appliesToUnit)) return false;
+
+ const appliesVsSide = control === "no_attack" ? job.defenderSide : job.attackerSide;
+ const appliesVsUnit = control === "no_attack" ? job.defenderUnit : job.attackerUnit;
+ return effect.appliesVs.side === appliesVsSide && unitMaskHas(effect.appliesVs.units, appliesVsUnit);
+}
+
function unsupportedReason(effect: ActiveEffect, job: DamageJob): string {
if (effect.appliesTo.side === job.attackerSide) return "unsupported_attacker_effect";
if (effect.appliesTo.side === job.defenderSide) return "unsupported_defender_effect";
diff --git a/simulator/src/config.ts b/simulator/src/config.ts
--- a/simulator/src/config.ts
+++ b/simulator/src/config.ts
@@ -215,6 +215,12 @@
if (legacyUnits !== undefined) {
throw new Error(`legacy trigger units filters are not supported at ${file}:${skillId}.trigger.units; use trigger.source and trigger.target`);
}
+ if (trigger.first !== undefined && (!Number.isFinite(Number(trigger.first)) || Number(trigger.first) < 1)) {
+ throw new Error(`trigger.first must be a positive number at ${file}:${skillId}.trigger.first`);
+ }
+ if (trigger.first !== undefined && trigger.every === undefined) {
+ throw new Error(`trigger.first requires trigger.every at ${file}:${skillId}.trigger`);
+ }
}
function isTriggerRelativeUnitSelector(selector: unknown): selector is string {
diff --git a/simulator/src/damage.ts b/simulator/src/damage.ts
--- a/simulator/src/damage.ts
+++ b/simulator/src/damage.ts
@@ -106,12 +106,13 @@
job: DamageJob,
fighters: Record<SideId, ResolvedFighter>,
activeEffects: ActiveEffect[],
- options: { trace?: boolean; effectIndex: EffectIndex; staticDamageProfile?: StaticDamageProfile; scratch?: DamageScratch; capToDefenderTroops?: boolean; usedEffects?: Set<ActiveEffect> }
+ options: { trace?: boolean; recordAppliedEffects?: boolean; effectIndex: EffectIndex; staticDamageProfile?: StaticDamageProfile; scratch?: DamageScratch; capToDefenderTroops?: boolean; usedEffects?: Set<ActiveEffect> }
): DamageResult {
if (!options?.effectIndex) throw new Error("calculateDamageJob requires an effectIndex");
// The damage math is one path; `trace` only decides whether we also capture the (expensive)
// per-bucket contributor/aggregation detail. `detail` drives the existing helpers unchanged.
const traceEnabled = options.trace === true;
+ const recordAppliedEffects = traceEnabled || options.recordAppliedEffects === true;
const detail: DamageDetail = traceEnabled ? "full" : "fast";
const staticProfile = options.staticDamageProfile ?? buildStaticDamageProfile(fighters, activeEffects);
const attacker = fighters[job.attackerSide];
@@ -155,9 +156,9 @@
}
}
- applyBucketCandidates(candidates, buckets, detail, appliedEffects, rejectedEffects, usedEffects);
- if (traceEnabled) appendStaticProfileAppliedEffects(appliedEffects, staticProfile.offense[job.attackerSide][job.attackerUnit]);
- if (traceEnabled) appendStaticProfileAppliedEffects(appliedEffects, staticProfile.defense[job.defenderSide][job.defenderUnit]);
+ applyBucketCandidates(candidates, buckets, detail, recordAppliedEffects, appliedEffects, rejectedEffects, usedEffects);
+ if (recordAppliedEffects) appendStaticProfileAppliedEffects(appliedEffects, staticProfile.offense[job.attackerSide][job.attackerUnit]);
+ if (recordAppliedEffects) appendStaticProfileAppliedEffects(appliedEffects, staticProfile.defense[job.defenderSide][job.defenderUnit]);
const staticTraceEntries = [staticProfile.offense[job.attackerSide][job.attackerUnit], staticProfile.defense[job.defenderSide][job.defenderUnit]];
const traceBuckets = needsTraceBuckets ? toTraceBuckets(buckets, staticTraceEntries) : undefined;
@@ -183,7 +184,7 @@
return {
kills,
- appliedEffects: traceEnabled ? appliedEffects : undefined,
+ appliedEffects: recordAppliedEffects ? appliedEffects : undefined,
trace
};
}
@@ -192,6 +193,7 @@
candidates: BucketCandidate[],
buckets: NumericDamageBuckets,
detail: DamageDetail,
+ recordAppliedEffects: boolean,
appliedEffects: DamageEquationTrace["appliedEffects"],
rejectedEffects: DamageEquationTrace["rejectedEffects"],
usedEffects: Set<ActiveEffect>
@@ -209,12 +211,12 @@
maxGroups.set(key, { selected: candidate, candidates: [candidate] });
}
} else {
- applyBucketCandidate(candidate, buckets, detail, appliedEffects, rejectedEffects, usedEffects);
+ applyBucketCandidate(candidate, buckets, detail, recordAppliedEffects, appliedEffects, rejectedEffects, usedEffects);
}
}
if (!maxGroups) return;
for (const group of maxGroups.values()) {
- applyBucketCandidateGroup(group.selected, group.candidates, buckets, detail, appliedEffects, rejectedEffects, usedEffects);
+ applyBucketCandidateGroup(group.selected, group.candidates, buckets, detail, recordAppliedEffects, appliedEffects, rejectedEffects, usedEffects);
}
}
@@ -224,6 +226,7 @@
selected: BucketCandidate,
buckets: NumericDamageBuckets,
detail: DamageDetail,
+ recordAppliedEffects: boolean,
appliedEffects: DamageEquationTrace["appliedEffects"]
): number {
const appliedValuePct = applyBucketValue(
@@ -237,7 +240,7 @@
selected.effect.stackingKey,
selected.effect.sameEffectStacking
);
- if (appliedValuePct !== 0 && detail === "full") {
+ if (appliedValuePct !== 0 && recordAppliedEffects) {
const appliedEffect: DamageEquationTrace["appliedEffects"][number] = {
kind: "modifier",
activeEffectId: selected.effect.id,
@@ -260,11 +263,12 @@
candidate: BucketCandidate,
buckets: NumericDamageBuckets,
detail: DamageDetail,
+ recordAppliedEffects: boolean,
appliedEffects: DamageEquationTrace["appliedEffects"],
rejectedEffects: DamageEquationTrace["rejectedEffects"],
usedEffects: Set<ActiveEffect>
): void {
- const appliedValuePct = applySelectedBucket(candidate, buckets, detail, appliedEffects);
+ const appliedValuePct = applySelectedBucket(candidate, buckets, detail, recordAppliedEffects, appliedEffects);
if (appliedValuePct !== 0) {
usedEffects.add(candidate.effect);
} else if (detail === "full") {
@@ -277,11 +281,12 @@
candidates: BucketCandidate[],
buckets: NumericDamageBuckets,
detail: DamageDetail,
+ recordAppliedEffects: boolean,
appliedEffects: DamageEquationTrace["appliedEffects"],
rejectedEffects: DamageEquationTrace["rejectedEffects"],
usedEffects: Set<ActiveEffect>
): void {
- const appliedValuePct = applySelectedBucket(selected, buckets, detail, appliedEffects);
+ const appliedValuePct = applySelectedBucket(selected, buckets, detail, recordAppliedEffects, appliedEffects);
if (appliedValuePct !== 0) {
// The whole max-stacking group is charged: suppressed siblings deplete alongside the winner.
for (const candidate of candidates) {
@@ -557,4 +562,3 @@
function pctFromFactor(factor: number): number {
return Number(((factor - 1) * 100).toFixed(12));
}
-
diff --git a/simulator/src/effects.ts b/simulator/src/effects.ts
--- a/simulator/src/effects.ts
+++ b/simulator/src/effects.ts
@@ -37,8 +37,8 @@
if (triggerType === "battle_start" && trigger.type !== "battle_start") return false;
if (triggerType === "round_start" && trigger.type !== "turn") return false;
if (triggerType === "attack_declared" && trigger.type !== "attack") return false;
- if (trigger.every && triggerType === "round_start" && !crossedFrequency(round - 1, round, trigger.every)) return false;
- if (trigger.every && triggerType === "attack_declared" && intent && !crossedFrequency(intent.previousAttackCount, intent.projectedAttackCount, trigger.every)) return false;
+ if (trigger.every && triggerType === "round_start" && !crossedFrequency(round - 1, round, trigger.every, trigger.first)) return false;
+ if (trigger.every && triggerType === "attack_declared" && intent && !crossedFrequency(intent.previousAttackCount, intent.projectedAttackCount, trigger.every, trigger.first)) return false;
if (!intent) return true;
const selectors = compiledTriggerSelectors(skill);
return (
@@ -76,8 +76,10 @@
};
}
-export function crossedFrequency(previous: number, current: number, frequency: number): boolean {
- return Math.floor(previous / frequency) < Math.floor(current / frequency);
+export function crossedFrequency(previous: number, current: number, frequency: number, first = frequency): boolean {
+ if (current < first) return false;
+ if (previous < first) return true;
+ return Math.floor((previous - first) / frequency) < Math.floor((current - first) / frequency);
}
export function activateEffect(skill: ResolvedSkill, intent: EffectIntentDefinition, round: number, attackIntent?: AttackIntent): ActiveEffect {
diff --git a/simulator/src/recorder.ts b/simulator/src/recorder.ts
--- a/simulator/src/recorder.ts
+++ b/simulator/src/recorder.ts
@@ -23,6 +23,8 @@
export interface BattleRecorder {
/** When true the loop asks calculateDamageJob to capture (expensive) per-bucket trace detail. */
readonly capturesTrace: boolean;
+ /** When true the loop records lightweight "effect applied" events on each AttackOutcome. */
+ readonly capturesAppliedEffects: boolean;
recordCancelled(intent: AttackIntent, effectId: string, reason: "dodge" | "no_attack", appliedEffects: AppliedEffect[]): void;
recordDamageJob(job: DamageJob, result: DamageResult, extraAppliedEffects?: AppliedEffect[]): void;
recordRound(round: number, roundStartTroops: DamageJob["roundStartTroops"], intents: AttackIntent[], jobs: DamageJob[]): void;
@@ -35,6 +37,7 @@
export const NULL_RECORDER: BattleRecorder = {
capturesTrace: false,
+ capturesAppliedEffects: false,
recordCancelled() {},
recordDamageJob() {},
recordRound() {},
@@ -55,6 +58,7 @@
readonly attacks: AttackOutcome[] = [];
readonly trace: BattleTrace | undefined;
readonly capturesTrace: boolean;
+ readonly capturesAppliedEffects = true;
constructor(
private readonly skillReports: Record<SideId, Map<string, SkillReportEntry>>,
@@ -67,6 +71,7 @@
recordCancelled(intent: AttackIntent, effectId: string, reason: "dodge" | "no_attack", appliedEffects: AppliedEffect[]): void {
this.attacks.push({
jobId: `${intent.id}:cancelled`,
+ round: intent.round,
kind: "normal",
attackerSide: intent.attackerSide,
attackerUnit: intent.attackerUnit,
@@ -91,6 +96,7 @@
const cause = job.kind === "skill" ? "extra_skill_attack" : "normal_attack";
this.attacks.push({
jobId: job.id,
+ round: job.round,
kind: job.kind,
sourceEffectId: job.sourceEffectId,
sourceSkillReportKey: job.sourceSkillReportKey,
diff --git a/simulator/src/simulator.test.ts b/simulator/src/simulator.test.ts
--- a/simulator/src/simulator.test.ts
+++ b/simulator/src/simulator.test.ts
@@ -62,6 +62,45 @@
assert.ok(result.skillReport.attacker.some((entry) => entry.sourceKind === "troop_skill"));
});
+test("standard battle outcomes include round and applied effects without full traces", () => {
+ const result = simulateBattle(
+ {
+ maxRounds: 1,
+ attacker: {
+ troops: { infantry_t1: 1000 },
+ heroes: { Booster: { skill_1: 1 } }
+ },
+ defender: {
+ troops: { infantry_t1: 1000 },
+ heroes: {}
+ }
+ },
+ minimalConfig({
+ Booster: {
+ name: "Booster",
+ troop_type: "infantry",
+ skills: {
+ BattleBoost: {
+ trigger: { type: "battle_start" },
+ effects: {
+ boost: {
+ type: "active.hero.attack.up",
+ value: 25,
+ units: { applies_to: "self.infantry", applies_vs: "any" }
+ }
+ }
+ }
+ }
+ }
+ })
+ );
+
+ const attack = result.attacks.find((entry) => entry.attackerSide === "attacker" && entry.attackerUnit === "infantry");
+ assert.equal(attack?.round, 1);
+ assert.equal(attack?.appliedEffects.some((effect) => effect.effectId === "boost"), true);
+ assert.equal(attack?.trace, undefined);
+});
+
test("simulateBearBattle runs exactly 10 rounds and leaves the bear army unchanged", () => {
const player: FighterInput = {
name: "Player",
@@ -662,6 +701,128 @@
]);
});
+test("no_attack applies_to cancels that unit attacking, not attacks targeting that unit", () => {
+ const result = simulateBattle(
+ {
+ maxRounds: 1,
+ attacker: {
+ troops: { infantry_t1: 1000, lancer_t1: 1000 },
+ heroes: { StopInfantry: { skill_1: 1 } }
+ },
+ defender: {
+ troops: { infantry_t1: 1000, lancer_t1: 1000 },
+ heroes: {}
+ }
+ },
+ minimalConfig({
+ StopInfantry: {
+ name: "StopInfantry",
+ skills: {
+ Pause: {
+ trigger: { type: "attack", source: "infantry" },
+ effects: {
+ stop: {
+ type: "no_attack",
+ units: { applies_to: "trigger", applies_vs: "target" },
+ duration: { turns: { count: 1 } }
+ }
+ }
+ }
+ }
+ }
+ })
+ );
+
+ assert.deepEqual(
+ result.attacks.filter((attack) => attack.cancelReason === "no_attack").map((attack) => attack.jobId),
+ ["r1:attacker:infantry:0:cancelled"]
+ );
+ assert.equal(
+ result.attacks.some((attack) => attack.attackerSide === "defender" && attack.defenderSide === "attacker" && attack.defenderUnit === "infantry" && attack.cancelReason === "no_attack"),
+ false
+ );
+});
+
+test("dodge applies_to cancels attacks targeting that unit, not that unit attacking", () => {
+ const result = simulateBattle(
+ {
+ maxRounds: 1,
+ attacker: {
+ troops: { infantry_t1: 1000 },
+ heroes: {}
+ },
+ defender: {
+ troops: { infantry_t1: 1000, lancer_t1: 1000 },
+ heroes: { Dodger: { skill_1: 1 } }
+ }
+ },
+ minimalConfig({
+ Dodger: {
+ name: "Dodger",
+ skills: {
+ StepAside: {
+ trigger: { type: "attack", source: "enemy.infantry", target: "self.infantry" },
+ effects: {
+ evade: {
+ type: "dodge",
+ units: { applies_to: "target", applies_vs: "trigger" },
+ duration: { attacks: { count: 1 } }
+ }
+ }
+ }
+ }
+ }
+ })
+ );
+
+ assert.deepEqual(
+ result.attacks.filter((attack) => attack.cancelReason === "dodge").map((attack) => attack.jobId),
+ ["r1:attacker:infantry:0:cancelled"]
+ );
+ assert.equal(
+ result.attacks.some((attack) => attack.attackerSide === "defender" && attack.attackerUnit === "infantry" && attack.cancelReason === "dodge"),
+ false
+ );
+});
+
+test("attack-declared controls from later intents affect earlier same-round attacks", () => {
+ const result = simulateBattle(
+ {
+ maxRounds: 1,
+ attacker: {
+ troops: { infantry_t1: 1000 },
+ heroes: {}
+ },
+ defender: {
+ troops: { infantry_t1: 1000 },
+ heroes: { ReactiveDodge: { skill_1: 1 } }
+ }
+ },
+ minimalConfig({
+ ReactiveDodge: {
+ name: "ReactiveDodge",
+ skills: {
+ StepAside: {
+ trigger: { type: "attack", source: "infantry" },
+ effects: {
+ evade: {
+ type: "dodge",
+ units: { applies_to: "self.infantry", applies_vs: "any" },
+ duration: { turns: { count: 1 } }
+ }
+ }
+ }
+ }
+ }
+ })
+ );
+
+ assert.deepEqual(
+ result.attacks.filter((attack) => attack.cancelReason === "dodge").map((attack) => attack.jobId),
+ ["r1:attacker:infantry:0:cancelled"]
+ );
+});
+
test("attack-duration effects charged on a cancelled attack unless useEffectsOnNoAttack is disabled", () => {
// Round 1: the attacker's infantry attack is cancelled while an attack-1-duration buff is
// active. By default the cancelled attack charges the buff, so round 2 lands without it;
@@ -753,6 +914,44 @@
);
});
+test("attack frequency triggers can start at a different first threshold", () => {
+ const result = simulateBattle(
+ {
+ maxRounds: 14,
+ attacker: {
+ troops: { infantry_t1: 10000 },
+ heroes: { FirstThenEvery: { skill_1: 1 } }
+ },
+ defender: {
+ troops: { infantry_t1: 10000 },
+ heroes: {}
+ }
+ },
+ minimalConfig({
+ FirstThenEvery: {
+ name: "FirstThenEvery",
+ skills: {
+ Pause: {
+ trigger: { type: "attack", first: 4, every: 5, source: "infantry" },
+ effects: {
+ cancel: {
+ type: "no_attack",
+ units: { applies_to: "trigger", applies_vs: "target" },
+ duration: { attacks: { count: 1 } }
+ }
+ }
+ }
+ }
+ }
+ })
+ );
+
+ assert.deepEqual(
+ result.attacks.filter((attack) => attack.cancelReason === "no_attack").map((attack) => attack.jobId),
+ ["r4:attacker:infantry:0:cancelled", "r9:attacker:infantry:0:cancelled", "r14:attacker:infantry:0:cancelled"]
+ );
+});
+
test("same_effect_stacking max caps overlapping modifier activations while add stacks them", () => {
const maxResult = simulateBattle(sameEffectStackingInput("MaxStacker"), sameEffectStackingConfig("MaxStacker", "max", "active.hero.lethality.up"), { mode: "trace" });
const addResult = simulateBattle(sameEffectStackingInput("AddStacker"), sameEffectStackingConfig("AddStacker", "add", "active.hero.lethality.up"), { mode: "trace" });
diff --git a/simulator/src/simulator.ts b/simulator/src/simulator.ts
--- a/simulator/src/simulator.ts
+++ b/simulator/src/simulator.ts
@@ -322,19 +322,24 @@
expireInactive(runtime, round);
triggerRoundStartSkills(round, runtime, roundStartTroops);
- // Trace-only: battle_order applied events keyed by the intent they ordered.
- const orderEvents = recorder.capturesTrace ? new Map<string, AppliedOrderEffect>() : undefined;
+ // Applied-effect events keyed by the intent they ordered.
+ const orderEvents = recorder.capturesAppliedEffects ? new Map<string, AppliedOrderEffect>() : undefined;
const intents = resolveAttackIntents(round, runtime, roundStartTroops, orderEvents);
const allJobs: DamageJob[] = []; // for recorder
const results: DamageJobResult[] = [];
const cancelled: CancelledAttack[] = [];
- // Phase 1: fire all attack_declared triggers — all ActiveEffects are
- // resolved before any damage is calculated, per the battle-core spec.
+ // Phase 1: fire all attack_declared triggers for every intended attack before
+ // evaluating any controls or damage, per the battle-core spec.
const pendingNormalJobs: DamageJob[] = [];
+ const declaredNormalJobs: Array<{ intent: AttackIntent; job: DamageJob }> = [];
for (const intent of intents) {
triggerSkills("attack_declared", round, runtime.skills.attackDeclared, runtime, intent);
const job = normalJob(intent, roundStartTroops);
+ declaredNormalJobs.push({ intent, job });
+ }
+
+ for (const { intent, job } of declaredNormalJobs) {
const controls = applicableControls(job, round, runtime);
if (controls.no_attack || controls.dodge) {
const control = controls.no_attack ?? controls.dodge!;
@@ -344,7 +349,7 @@
intent,
effectId: control.effect.id,
reason: control.reason,
- appliedEffects: recorder.capturesTrace
+ appliedEffects: recorder.capturesAppliedEffects
? appendedEvent(orderEvents?.get(intent.id), appliedControlEvent(control))
: NO_APPLIED_EFFECTS
});
@@ -361,6 +366,7 @@
allJobs.push(job);
const normalResult = calculateDamageJob(job, fighters, runtime.activeEffects, {
trace: recorder.capturesTrace,
+ recordAppliedEffects: recorder.capturesAppliedEffects,
effectIndex: runtime.effectIndex,
staticDamageProfile: runtime.staticDamageProfile,
scratch: recorder.capturesTrace ? undefined : runtime.damageScratch,
@@ -372,7 +378,7 @@
}
chargeUsedEffects(runtime);
- const extraSkill = extraSkillJobs(job, round, runtime, roundStartTroops, recorder.capturesTrace);
+ const extraSkill = extraSkillJobs(job, round, runtime, roundStartTroops, recorder.capturesAppliedEffects);
for (const usedEffect of extraSkill.usedEffects) usedEffect.uses += 1;
results.push({
job,
@@ -384,6 +390,7 @@
allJobs.push(extraJob);
const extraResult = calculateDamageJob(extraJob, fighters, runtime.activeEffects, {
trace: recorder.capturesTrace,
+ recordAppliedEffects: recorder.capturesAppliedEffects,
effectIndex: runtime.effectIndex,
staticDamageProfile: runtime.staticDamageProfile,
scratch: recorder.capturesTrace ? undefined : runtime.damageScratch,
diff --git a/simulator/src/types.ts b/simulator/src/types.ts
--- a/simulator/src/types.ts
+++ b/simulator/src/types.ts
@@ -100,6 +100,7 @@
export interface TriggerDefinition {
type: string;
probability?: unknown;
+ first?: number;
every?: number;
source?: unknown;
target?: unknown;
@@ -368,6 +369,7 @@
export interface AttackOutcome {
jobId: string;
+ round: number;
kind: DamageKind;
sourceEffectId?: string;
sourceSkillReportKey?: string;
diff --git a/testcases/emulator_verified/wos444_bradley_s3_all_troops_damage_control_nc.json b/testcases/emulator_verified/wos444_bradley_s3_all_troops_damage_control_nc.json
--- a/testcases/emulator_verified/wos444_bradley_s3_all_troops_damage_control_nc.json
+++ b/testcases/emulator_verified/wos444_bradley_s3_all_troops_damage_control_nc.json
@@ -1,74 +1,4 @@
[
- {
- "test_id": "wos444_bradley_s3_all_troops_damage_control_nc",
- "description": "WOS-444 exact no-hero control for Bradley S3 all-troops damage-up bucket probe. WIP attacks 2520 each T6 mixed; minxxx defends 900 each T6 mixed. Same accounts, roles, troop counts, and report path as the paired hero fixture.",
- "attacker": {
- "name": "[BBQ]XxWIPxX",
- "heroes": {},
- "troops": {
- "infantry_t6": 2520,
- "lancer_t6": 2520,
- "marksman_t6": 2520
- },
- "stats": {
- "inf": {
- "attack": 0.0,
- "defense": 221.7,
- "lethality": 147.3,
- "health": 155.7
- },
- "lanc": {
- "attack": 194.7,
- "defense": 193.0,
- "lethality": 157.3,
- "health": 148.4
- },
- "mark": {
- "attack": 194.7,
- "defense": 192.0,
- "lethality": 148.6,
- "health": 149.5
- }
- },
- "joiner_heroes": {}
- },
- "defender": {
- "name": "[ARK]Piddlyminxx",
- "heroes": {},
- "troops": {
- "infantry_t6": 900,
- "lancer_t6": 900,
- "marksman_t6": 900
- },
- "stats": {
- "inf": {
- "attack": 0.0,
- "defense": 275.1,
- "lethality": 215.3,
- "health": 216.5
- },
- "lanc": {
- "attack": 278.8,
- "defense": 274.1,
- "lethality": 199.7,
- "health": 201.0
- },
- "mark": {
- "attack": 284.6,
- "defense": 281.6,
- "lethality": 221.8,
- "health": 216.9
- }
- },
- "joiner_heroes": {}
- },
- "game_report_result": [
- {
- "attacker": 5848,
- "defender": 0
- }
- ]
- },
{
"test_id": "wos444_bradley_s3_all_troops_damage_control_nc",
"description": "WOS-444 exact no-hero control for Bradley S3 all-troops damage-up bucket probe. WIP attacks 2520 each T6 mixed; minxxx defends 900 each T6 mixed. Same accounts, roles, troop counts, and report path as the paired hero fixture.",
@@ -209,4 +139,4 @@
}
]
}
-]
\ No newline at end of file
+]
diff --git a/testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_control_nc.json b/testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_control_nc.json
--- a/testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_control_nc.json
+++ b/testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_control_nc.json
@@ -67,74 +67,6 @@
}
]
},
- {
- "test_id": "wos444_gordon_s22_all_enemy_damage_dealt_control_nc",
- "description": "WOS-444 exact no-hero control for Gordon S2/2 all-enemy damage-dealt-down bucket probe. WIP attacks 2700 each T6 mixed; minxxx defends 2560 T6 lancer. Same accounts, roles, troop counts, and report path as the paired hero fixture.",
- "attacker": {
- "name": "[BBQ]XxWIPxX",
- "heroes": {},
- "troops": {
- "infantry_t6": 2700,
- "lancer_t6": 2700,
- "marksman_t6": 2700
- },
- "stats": {
- "inf": {
- "attack": 0.0,
- "defense": 221.7,
- "lethality": 147.3,
- "health": 155.7
- },
- "lanc": {
- "attack": 194.7,
- "defense": 193.0,
- "lethality": 157.3,
- "health": 148.4
- },
- "mark": {
- "attack": 194.7,
- "defense": 192.0,
- "lethality": 148.6,
- "health": 149.5
- }
- },
- "joiner_heroes": {}
- },
- "defender": {
- "name": "[ARK]Piddlyminxx",
- "heroes": {},
- "troops": {
- "lancer_t6": 2560
- },
- "stats": {
- "inf": {
- "attack": 0.0,
- "defense": 275.1,
- "lethality": 215.3,
- "health": 216.5
- },
- "lanc": {
- "attack": 278.8,
- "defense": 274.1,
- "lethality": 199.7,
- "health": 201.0
- },
- "mark": {
- "attack": 284.6,
- "defense": 281.6,
- "lethality": 221.8,
- "health": 216.9
- }
- },
- "joiner_heroes": {}
- },
- "game_report_result": [
- {
- "attacker": 7656,
- "defender": 0
- }
- ]
- },
{
"test_id": "wos444_gordon_s22_all_enemy_damage_dealt_control_nc",
"description": "WOS-444 exact no-hero control for Gordon S2/2 all-enemy damage-dealt-down bucket probe. WIP attacks 2700 each T6 mixed; minxxx defends 2560 T6 lancer. Same accounts, roles, troop counts, and report path as the paired hero fixture.",
@@ -207,4 +139,4 @@
}
]
}
-]
\ No newline at end of file
+]

Accuracy Results

199 / 199
FileCase#AdjS nG nS μG μBias%tqPW
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_90115302.05302.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_10111-1618.0-1618.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_11211-376.0-376.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_12311-6.0-6.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_134111462.01462.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_14511525.0525.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_156+0.013%11-254.0-254.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_167+0.008%111425.01425.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_178-0.003%11986.0986.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_189+0.017%11-177.0-177.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_191011-489.0-489.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_2011-0.006%11712.0712.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_2112+0.013%11-193.0-193.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_2213111309.01309.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_231411-277.0-277.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_2415-0.008%11585.0585.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_251611-45.0-45.00.00%P
testcases/1-testcases_no-heroes_t6_single-type_nc.jsondaut_viper_2617-0.002%11798.0798.00.00%P
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_10+0.05%11735.0741.0-0.32%F
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_21+0.05%11-62.0-61.0-0.06%P
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_32+0.05%11771.0778.0-0.38%F
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_43+0.05%11345.0353.0-0.45%F
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_54+0.043%11264.0264.00.00%P
testcases/2-testcases_no-heroes_t6_mixed_nc.jsondaut_viper_65+0.05%11-90.0-89.0-0.07%P
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_10+0.05%11345.0342.00.19%F
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_211001-3729.0-3729.00.00%P
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_321001-2912.3-2823.0-0.42%-3.470.015P
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_431001-516.1-519.00.02%0.400.90P
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_5410019362.09282.00.64%1.860.50P
testcases/3-testcases_mixed-heroes-not-verified.jsondaut_viper_751001-2273.1-2295.00.16%2.400.21P
testcases/4-testcases_no-heroes_infantry_fc5.jsonNitro_Beast_30_1010013-45545.1-45251.0-0.22%-0.580.88P
testcases/emulator_verified/ahmose_solo_nc.jsonahmose_solo0112633.02633.00.00%P
testcases/emulator_verified/alonso_attacker_600_all.jsonalonso_attacker_600_all01006-256.4-253.0-0.14%-0.750.88P
testcases/emulator_verified/alonso_attacker_900_inf_lancer.jsonalonso_attacker_900_inf_lancer01004-463.5-464.50.04%1.820.50P
testcases/emulator_verified/alonso_attacker_900_inf_lancer.jsonalonso_attacker_900_inf_lancer11002-459.6-460.00.02%0.480.89P
testcases/emulator_verified/alonso_minxxx_defender.jsonalonso_minxxx_defender010081453.41450.40.14%0.460.89P
testcases/emulator_verified/alonso_norah_combo.jsonalonso_norah_combo01002-393.4-393.0-0.02%-0.190.97P
testcases/emulator_verified/alonso_norah_combo.jsonalonso_norah_combo11001-353.4-349.0-0.26%-1.650.53P
testcases/emulator_verified/alonso_norah_combo.jsonalonso_norah_combo21002-393.1-390.0-0.19%-1.450.58P
testcases/emulator_verified/alonso_solo.jsonalonso_solo0100101243.41104.82.97%1.200.70P
testcases/emulator_verified/alonso_solo_v2.jsonalonso_solo_v201006-493.2-513.71.58%0.870.84P
testcases/emulator_verified/alonso_solo_v2.jsonalonso_solo_v2110019-10.010.6-1.59%-1.060.78P
testcases/emulator_verified/alonso_vs_alonso.jsonalonso_vs_alonso010081551.01554.6-0.17%-0.660.88P
testcases/emulator_verified/alonso_vs_alonso_inf_lancer.jsonalonso_vs_alonso_inf_lancer01008-751.5-749.0-0.04%-0.470.89P
testcases/emulator_verified/alonso_wip_attacker.jsonalonso_wip_attacker010081768.21768.9-0.03%-0.400.90P
testcases/emulator_verified/ambusher_no_marksmen.jsonambusher_no_marksmen01001-99987.6-105686.01.87%1.860.50P
testcases/emulator_verified/attdef_jasser_patrick_minxxx_attacks_nc.jsonattdef_jasser_patrick_minxxx_attacks0+0.05%13-807.0-807.00.00%P
testcases/emulator_verified/attdef_jasser_patrick_nc.jsonattdef_jasser_patrick013-1138.0-1138.00.00%P
testcases/emulator_verified/attdef_jasser_patrick_swap_nc.jsonattdef_jasser_patrick_swap0131088.01088.00.00%P
testcases/emulator_verified/attdef_jasser_patrick_wip_attacks_nc.jsonattdef_jasser_patrick_wip_attacks0-0.05%11807.0807.00.00%P
testcases/emulator_verified/attdef_jasser_patrick_wip_attacks_nc.jsonattdef_jasser_patrick_wip_attacks1-0.05%12807.0807.00.00%P
testcases/emulator_verified/attdef_test_minxxx_attacks_nc.jsonattdef_test_minxxx_attacks_nc0-0.05%111133.01131.00.08%F
testcases/emulator_verified/attdef_test_wip_attacks_nc.jsonattdef_test_wip_attacks_nc012-1138.0-1138.00.00%P
testcases/emulator_verified/bahiti_norah_combo_nc.jsonbahiti_norah_combo_nc01001193.4269.0-3.15%-0.550.89P
testcases/emulator_verified/bahiti_solo.jsonbahiti_solo010022221.12206.00.32%0.390.90P
testcases/emulator_verified/bahiti_solo_nc.jsonbahiti_solo_nc010013677.03675.00.04%0.380.90P
testcases/emulator_verified/determinism_test_normal_nc.jsondeterminism_test_normal014852.0852.00.00%P
testcases/emulator_verified/determinism_test_swapped_nc.jsondeterminism_test_swapped011-852.0-852.00.00%P
testcases/emulator_verified/flint_reina_zinman_combo.jsonflint_reina_zinman_combo01001-445.1-439.0-0.15%-0.990.80P
testcases/emulator_verified/flint_solo_nc.jsonflint_solo0+0.05%112861.02862.0-0.02%P
testcases/emulator_verified/flint_zinman_combo_nc.jsonflint_zinman_combo_nc0111005.01005.00.00%P
testcases/emulator_verified/greg_mia_combo.jsongreg_mia_combo010042416.22508.3-1.97%-1.610.53P
testcases/emulator_verified/greg_mia_combo.jsongreg_mia_combo1-0.05%10053482.43432.81.06%5.570.0F
testcases/emulator_verified/greg_mia_defender_current.jsongreg_mia_defender_current0100183347.63351.6-0.09%-0.700.88P
testcases/emulator_verified/greg_mia_nohero_control_current.jsongreg_mia_nohero_control_current0133752.03752.00.00%P
testcases/emulator_verified/greg_mia_nohero_control_current.jsongreg_mia_nohero_control_current1+0.05%133652.03652.00.00%P
testcases/emulator_verified/greg_only_defender_current.jsongreg_only_defender_current010063685.93685.80.00%0.030.99P
testcases/emulator_verified/greg_only_defender_current.jsongreg_only_defender_current110023585.43585.00.01%0.120.97P
testcases/emulator_verified/greg_only_defender_current.jsongreg_only_defender_current2100203593.83594.6-0.02%-0.630.88P
testcases/emulator_verified/greg_solo.jsongreg_solo010012704.62697.00.16%0.590.88P
testcases/emulator_verified/gwen_norah_combo_nc.jsongwen_norah_combo_nc010012676.92668.00.19%0.140.97P
testcases/emulator_verified/gwen_solo_nc.jsongwen_solo0+0.05%153004.03006.0-0.04%F
testcases/emulator_verified/hector_patrick_combo.jsonhector_patrick_combo01001-590.7-590.0-0.05%-0.970.80P
testcases/emulator_verified/hector_renee_wayne.jsonhector_renee_wayne010011587.91597.0-0.45%-2.940.072P
testcases/emulator_verified/hector_solo.jsonhector_solo01005-388.8-394.40.12%0.510.89P
testcases/emulator_verified/jasser_solo_nc.jsonjasser_solo0+0.05%112740.02740.00.00%P
testcases/emulator_verified/jessie_solo_nc.jsonjessie_solo0-0.05%1379.079.00.00%P
testcases/emulator_verified/ling_xue_solo_nc.jsonling_xue_solo0+0.05%112822.02822.00.00%P
testcases/emulator_verified/ling_xue_solo_nc.jsonling_xue_solo1+0.05%113214.03215.0-0.02%P
testcases/emulator_verified/logan_bahiti_combo_nc.jsonlogan_bahiti_combo_nc01001-507.1-517.00.55%0.800.88P
testcases/emulator_verified/logan_gwen_combo_nc.jsonlogan_gwen_combo_nc0+0.05%11-403.0-403.00.00%P
testcases/emulator_verified/logan_lynn_combo.jsonlogan_lynn_combo01001-551.1-553.00.08%1.130.73P
testcases/emulator_verified/logan_lynn_combo.jsonlogan_lynn_combo11002551.1550.50.03%0.510.89P
testcases/emulator_verified/logan_lynn_combo.jsonlogan_lynn_combo21002551.0551.00.00%0.010.99P
testcases/emulator_verified/logan_reina_bahiti_combo_nc.jsonlogan_reina_bahiti_combo_nc01001-495.2-482.0-0.60%-0.890.84P
testcases/emulator_verified/logan_solo_minxxx_nc.jsonlogan_solo_minxxx011-1995.0-1995.00.00%P
testcases/emulator_verified/logan_solo_v2_nc.jsonlogan_solo_v2011-1134.0-1134.00.00%P
testcases/emulator_verified/lumak_bokan_solo_nc.jsonlumak_bokan_solo0+0.05%112797.02797.00.00%P
testcases/emulator_verified/lumak_bokan_solo_nc.jsonlumak_bokan_solo1+0.05%113127.03127.00.00%P
testcases/emulator_verified/lynn_solo.jsonlynn_solo01005-185.1-181.2-0.08%-0.440.90P
testcases/emulator_verified/mia_only_defender_current.jsonmia_only_defender_current0100103540.83543.9-0.07%-0.630.88P
testcases/emulator_verified/mia_only_defender_current.jsonmia_only_defender_current1100203439.73449.2-0.21%-2.460.21P
testcases/emulator_verified/mia_solo.jsonmia_solo01001-269.3-260.0-0.27%-0.970.80P
testcases/emulator_verified/mia_solo.jsonmia_solo110011297.91293.00.22%0.590.88P
testcases/emulator_verified/mia_solo.jsonmia_solo21001-185.0-180.0-0.32%-1.010.80P
testcases/emulator_verified/mia_solo.jsonmia_solo31001879.6879.00.04%0.140.97P
testcases/emulator_verified/mia_solo.jsonmia_solo41001969.9967.00.21%0.650.88P
testcases/emulator_verified/molly_lynn_combo.jsonmolly_lynn_combo01005-402.8-402.80.00%0.040.99P
testcases/emulator_verified/molly_solo.jsonmolly_solo01005244.0244.8-0.07%-1.670.53P
testcases/emulator_verified/natalia_solo.jsonnatalia_solo0+0.05%10012614.52664.0-1.06%-2.390.21F
testcases/emulator_verified/norah_greg_combo.jsonnorah_greg_combo01005-366.7-366.0-0.04%-0.700.88P
testcases/emulator_verified/norah_hector_zinman_combo.jsonnorah_hector_zinman_combo01005-269.3-270.40.07%1.500.58P
testcases/emulator_verified/norah_s2_inf_only_A.jsonnorah_s2_inf_only_A0+0.05%100492.798.5-0.35%-1.190.70P
testcases/emulator_verified/norah_s2_inf_only_B_nc.jsonnorah_s2_inf_only_B0+0.05%13507.0507.00.00%P
testcases/emulator_verified/norah_s2_splash_A.jsonnorah_s2_splash_A010011785.21780.00.23%0.350.91P
testcases/emulator_verified/norah_s2_splash_B_nc.jsonnorah_s2_splash_B0131900.01900.00.00%P
testcases/emulator_verified/norah_s2_splash_C_nc.jsonnorah_s2_splash_C0131153.01153.00.00%P
testcases/emulator_verified/norah_s2_splash_D.jsonnorah_s2_splash_D01003829.5827.30.12%0.720.88P
testcases/emulator_verified/norah_solo.jsonnorah_solo010072740.12753.1-0.28%-0.710.88P
testcases/emulator_verified/norah_zinman_combo_nc.jsonnorah_zinman_combo_nc01001676.2670.00.26%0.100.97P
testcases/emulator_verified/patrick_solo_nc.jsonpatrick_solo0+0.001%112581.02582.0-0.02%P
testcases/emulator_verified/philly_bahiti_combo.jsonphilly_bahiti_combo01001-558.5-556.0-0.14%-1.310.68P
testcases/emulator_verified/philly_bahiti_combo.jsonphilly_bahiti_combo11004-454.3-458.30.22%1.600.53P
testcases/emulator_verified/philly_solo.jsonphilly_solo010022262.32253.00.20%0.160.97P
testcases/emulator_verified/philly_solo.jsonphilly_solo110033620.83619.70.02%0.150.97P
testcases/emulator_verified/reina_attacker_wip.jsonreina_attacker_wip01001-1991.7-1992.00.01%0.520.89P
testcases/emulator_verified/reina_bahiti_combo_nc.jsonreina_bahiti_combo_nc01001-483.1-502.01.05%1.160.71P
testcases/emulator_verified/reina_logan_combo_simulator.jsonreina_logan_combo_simulator01001-549.5-553.00.14%1.280.68P
testcases/emulator_verified/reina_solo_wip.jsonreina_solo_wip010011991.61992.0-0.02%-0.590.88P
testcases/emulator_verified/renee_solo_nc.jsonrenee_solo_nc015-554.0-554.00.00%P
testcases/emulator_verified/seo_yoon_solo_nc.jsonseo_yoon_solo0-0.05%13-619.0-620.00.10%P
testcases/emulator_verified/sergey_norah_zinman_combo_nc.jsonsergey_norah_zinman_combo_nc010011324.51372.0-1.58%-0.710.88P
testcases/emulator_verified/sergey_reina_combo_nc.jsonsergey_reina_combo_nc01001-303.3-295.0-0.35%-0.290.95P
testcases/emulator_verified/sergey_solo_nc.jsonsergey_solo0-0.05%121348.01348.00.00%P
testcases/emulator_verified/simple_001_nc.jsonsimple_00101001-186.0-186.00.00%P
testcases/emulator_verified/troop_check_nc.jsontroop_check011-279.0-279.00.00%P
testcases/emulator_verified/type_triangle_A_nc.jsontype_triangle_A_nc0+0.05%11-895.0-895.00.00%P
testcases/emulator_verified/type_triangle_B_nc.jsontype_triangle_B_nc011-929.0-929.00.00%P
testcases/emulator_verified/wayne_mixed_solo.jsonwayne_mixed_solo01004232.9237.0-0.23%-0.110.97P
testcases/emulator_verified/wayne_mixed_solo.jsonwayne_mixed_solo11007310.4346.6-2.01%-1.770.51P
testcases/emulator_verified/wayne_reina_combo.jsonwayne_reina_combo010081550.41559.4-0.37%-1.710.53P
testcases/emulator_verified/wayne_reina_wuming_combo.jsonwayne_reina_wuming_combo010081698.21694.00.18%1.990.45P
testcases/emulator_verified/wayne_s1_solo.jsonwayne_s1_solo01005254.0251.80.36%1.300.68P
testcases/emulator_verified/wayne_s2_solo.jsonwayne_s2_solo01002363.7361.50.43%1.250.68P
testcases/emulator_verified/wos425_wip_nohero_control_nc.jsonwos425_wip_nohero_control_nc011774.0774.00.00%P
testcases/emulator_verified/wos425_wip_patrick_health_nc.jsonwos425_wip_patrick_health_nc011762.0762.00.00%P
testcases/emulator_verified/wos425_wip_philly_defense.jsonwos425_wip_philly_defense01005768.4768.6-0.02%-0.590.88P
testcases/emulator_verified/wos425_wip_sergey_damage_taken_nc.jsonwos425_wip_sergey_damage_taken_nc011749.0749.00.00%P
testcases/emulator_verified/wos425_wip_sergey_patrick_combo_nc.jsonwos425_wip_sergey_patrick_combo_nc011726.0726.00.00%P
testcases/emulator_verified/wos425_wip_sergey_philly_combo.jsonwos425_wip_sergey_philly_combo01005737.8738.2-0.04%-0.880.84P
testcases/emulator_verified/wos427_wip_sergey_philly_840.jsonwos427_wip_sergey_philly_840010048.522.5-0.85%-0.920.84P
testcases/emulator_verified/wos444_bradley_s3_all_troops_damage_control_nc.jsonwos444_bradley_s3_all_troops_damage_control_nc0115848.05848.00.00%P
testcases/emulator_verified/wos444_bradley_s3_all_troops_damage_control_nc.jsonwos444_bradley_s3_all_troops_damage_control_nc1117010.07010.00.00%P
testcases/emulator_verified/wos444_bradley_s3_all_troops_damage_hero_nc.jsonwos444_bradley_s3_all_troops_damage_hero_nc0118117.08117.00.00%P
testcases/emulator_verified/wos444_edith_s11_mark_damage_taken_control_nc.jsonwos444_edith_s11_mark_damage_taken_control_nc0122578.02578.00.00%P
testcases/emulator_verified/wos444_edith_s11_mark_damage_taken_control_nc.jsonwos444_edith_s11_mark_damage_taken_control_nc1112106.02106.00.00%P
testcases/emulator_verified/wos444_edith_s11_mark_damage_taken_hero_nc.jsonwos444_edith_s11_mark_damage_taken_hero_nc0111863.01863.00.00%P
testcases/emulator_verified/wos444_edith_s12_lancer_damage_dealt_control_nc.jsonwos444_edith_s12_lancer_damage_dealt_control_nc0112332.02332.00.00%P
testcases/emulator_verified/wos444_edith_s12_lancer_damage_dealt_hero_nc.jsonwos444_edith_s12_lancer_damage_dealt_hero_nc0111909.01909.00.00%P
testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_control_nc.jsonwos444_gordon_s22_all_enemy_damage_dealt_control_nc0117656.07656.00.00%P
testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_control_nc.jsonwos444_gordon_s22_all_enemy_damage_dealt_control_nc1127656.07656.00.00%P
testcases/emulator_verified/wos444_gordon_s22_all_enemy_damage_dealt_hero_nc.jsonwos444_gordon_s22_all_enemy_damage_dealt_hero_nc010055076.85065.40.11%0.130.97P
testcases/emulator_verified/wos451_bradley_s21_lancer_damage_up_bucket.jsonwos451_bradley_s21_lancer_damage_up_bucket0112736.02736.00.00%P
testcases/emulator_verified/wos451_bradley_s21_lancer_damage_up_control.jsonwos451_bradley_s21_lancer_damage_up_control0-0.025%111504.01504.00.00%P
testcases/emulator_verified/wos451_bradley_s22_infantry_damage_up_bucket.jsonwos451_bradley_s22_infantry_damage_up_bucket0-0.05%112747.02746.00.03%P
testcases/emulator_verified/wos451_bradley_s22_infantry_damage_up_control.jsonwos451_bradley_s22_infantry_damage_up_control0111623.01623.00.00%P
testcases/emulator_verified/wos451_bradley_s3_all_damage_up_bucket.jsonwos451_bradley_s3_all_damage_up_bucket0116151.06151.00.00%P
testcases/emulator_verified/wos451_bradley_s3_all_damage_up_control.jsonwos451_bradley_s3_all_damage_up_control0114903.04903.00.00%P
testcases/emulator_verified/wos451_gordon_s11_lancer_damage_up_bucket.jsonwos451_gordon_s11_lancer_damage_up_bucket0-0.05%11-1517.0-1517.00.00%P
testcases/emulator_verified/wos451_gordon_s11_lancer_damage_up_control.jsonwos451_gordon_s11_lancer_damage_up_control0+0.05%11-2739.0-2739.00.00%P
testcases/emulator_verified/wos451_gordon_s21_lancer_damage_up_bucket.jsonwos451_gordon_s21_lancer_damage_up_bucket0-0.025%11-1017.0-1017.00.00%P
testcases/emulator_verified/wos451_gordon_s21_lancer_damage_up_control.jsonwos451_gordon_s21_lancer_damage_up_control011-1917.0-1917.00.00%P
testcases/emulator_verified/wu_ming_solo_nc.jsonwu_ming_solo0111392.01392.00.00%P
testcases/emulator_verified/zinman_solo_nc.jsonzinman_solo0+0.05%113177.03177.00.00%P
testcases/heroes_unittests/Flint_tc.jsondaut_viper_10+0.05%15-151.0-149.8-0.05%F
testcases/heroes_unittests/Flint_tc.jsondaut_viper_21-0.05%165752.05732.70.27%F
testcases/heroes_unittests/Hector_tc.jsondaut_viper_101001-441.6-441.00.00%-0.130.97P
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_10+0.05%11-62.0-61.0-0.06%P
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_21+0.05%11-90.0-89.0-0.07%P
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_32-0.025%11481.0481.00.00%P
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_43-0.017%11217.0217.00.00%P
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_5411578.0578.00.00%P
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_65+0.05%11-97.0-96.0-0.06%P
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_76+0.05%11-75.0-74.0-0.05%P
testcases/heroes_unittests/Jessie_tc_nc.jsondaut_viper_8711-988.0-988.00.00%P
testcases/heroes_unittests/Mia_tc.jsondaut_viper_101001-173.5-181.00.17%1.570.53P
testcases/heroes_unittests/Mia_tc.jsondaut_viper_21+0.05%10071591.81625.1-0.77%-2.250.27F
testcases/heroes_unittests/Mia_tc.jsondaut_viper_3210061122.01124.2-0.10%-1.480.58P
testcases/heroes_unittests/Mia_tc.jsondaut_viper_431001668.1671.0-0.13%-0.310.94P
testcases/heroes_unittests/Mia_tc.jsondaut_viper_541004-124.3-121.8-0.11%-1.250.68P
testcases/heroes_unittests/Molly_tc.jsondaut_viper_10+0.05%11-62.0-61.0-0.06%P
testcases/heroes_unittests/Molly_tc.jsondaut_viper_21+0.05%11-90.0-89.0-0.07%P
testcases/heroes_unittests/Molly_tc.jsondaut_viper_32-0.025%11481.0481.00.00%P
testcases/heroes_unittests/Molly_tc.jsondaut_viper_431001-63.5-68.00.33%3.730.0084P
testcases/heroes_unittests/Molly_tc.jsondaut_viper_541001-190.3-190.0-0.02%-0.210.97P
testcases/heroes_unittests/Reina_tc.jsondaut_viper_10+0.05%11-66.0-62.0-0.18%F
testcases/heroes_unittests/Reina_tc.jsondaut_viper_2111-40.0-40.00.00%P
testcases/heroes_unittests/Reina_tc.jsondaut_viper_4210061413.41428.3-0.46%-0.280.95P
testcases/heroes_unittests/Reina_tc.jsondaut_viper_531001-201.9-202.00.01%0.060.99P
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_10+0.05%11-62.0-61.0-0.06%P
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_61+0.05%11-90.0-89.0-0.07%P
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_32-0.025%11481.0481.00.00%P
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_43+0.05%114339.04341.0-0.04%F
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_54+0.05%113802.03805.0-0.06%F
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_65-0.006%11917.0915.00.04%F
testcases/heroes_unittests/Seo-yoon_tc_nc.jsondaut_viper_76-0.004%112130.02128.00.04%F
testcases/heroes_unittests/Zinman_tc.jsondaut_viper_10-0.05%11-122.0-122.00.00%P
testcases/heroes_unittests/Zinman_tc.jsondaut_viper_21-0.025%114018.04018.00.00%P
testcases/heroes_unittests/Zinman_tc.jsondaut_viper_3211-130.0-130.00.00%P